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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Bounds-Related Classes
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Content Migration

This article contains major changes of the UnigineEditor.


  • Removed the Transparent depth test transparency option for opaque objects in the Common tab -> Materials window.
  • Added exporting of the node to the .fbx file.


  • sky_base material:
    • Added the Turbulence option.
  • grass_base material:
    • Removed the Transparent depth test transparency option in the Common tab.
    • Added the Specular color parameter.
    • Added the Gloss scale parameter.
  • The water_base material has been renamed water_global_base material.
    Unigine 2.2
    Unigine 2.2.1
    • Removed the transparency preset selector in the Common tab.
    • The High quality underwater parameter has been renamed Underwater DOF.
    • Added the Planar reflection option and the group of its parameters:
      • Mask
      • Distance
      • Pivot offset
    • Added the 4096 planar reflections resolution.
    • Removed the Fog density parameter.
    • Added the group of underwater parameters:
      • Underwater DOF distance
      • Underwater fog transparency (the same functionality as ex Fog density, but with inverse slider values)
      • Fog color
      • Fog lighting depth
      • Fog environment lighting
      • Fog sun lighting
Last update: 2017-07-03
Build: ()