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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Bounds-Related Classes
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
This version of documentation is OUTDATED! Please switch to the latest one.

Content Migration

This article contains major changes of the UnigineEditor.


  • Removed the Transparent depth test transparency option for opaque objects in the Common tab -> Materials window.
  • Added exporting of the node to the .fbx file.


  • sky_base material:
    • Added the Turbulence option.
  • grass_base material:
    • Removed the Transparent depth test transparency option in the Common tab.
    • Added the Specular color parameter.
    • Added the Gloss scale parameter.
  • The water_base material has been renamed water_global_base material.
    Unigine 2.2
    Unigine 2.2.1
    • Removed the transparency preset selector in the Common tab.
    • The High quality underwater parameter has been renamed Underwater DOF.
    • Added the Planar reflection option and the group of its parameters:
      • Mask
      • Distance
      • Pivot offset
    • Added the 4096 planar reflections resolution.
    • Removed the Fog density parameter.
    • Added the group of underwater parameters:
      • Underwater DOF distance
      • Underwater fog transparency (the same functionality as ex Fog density, but with inverse slider values)
      • Fog color
      • Fog lighting depth
      • Fog environment lighting
      • Fog sun lighting
Last update: 2017-07-03
Build: ()