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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WorldExternBase Class

Unigine Base WorldExtern class.

To use this class, include the UnigineWorldExtern.h file.

WorldExternBase Class

Members


int isOwner ()

Returns the owner flag of the pointer. If the pointer is owner, on its deletion the object also will be deleted.

Return value

The owner flag.

void grab ()

Sets the owner flag to 1 for the world pointer. The world should not be handled by the class after this function is called.

Ptr<Node> getNode ()

Returns the Node smart pointer.

Return value

Node smart pointer.

void renderVisualizer ()

Renders the visualizer.
Notice
You should enable the engine visualizer by the show_visualizer 1 console command.

void update (float ifps)

Update function. It is called when the node is visible.

Arguments

  • float ifps - Inverse FPS value.

void updatePosition ()

Updates a position of the external world.

int getClassID ()

Returns a unique class ID.

Return value

Unique class ID.

int saveWorld (const Ptr<Xml> & xml)

Saves a world state into the Xml.

Arguments

  • const Ptr<Xml> & xml - Xml smart pointer.

Return value

Returns 1 if the world state was successfully saved; otherwise, 0.

int restoreState (const Ptr<Stream> & stream)

Restores a world state from the stream.

Arguments

  • const Ptr<Stream> & stream - Stream smart pointer.

Return value

Returns 1 if the world state was successfully restored; otherwise, 0.

void flush (float ifps)

Flush function. It is called when the node is visible.

Arguments

  • float ifps - Inverse FPS value.

void renderHandler ()

Renders the handler for the external world.

int saveState (const Ptr<Stream> & stream)

Saves a world state into the stream.

Arguments

  • const Ptr<Stream> & stream - Stream smart pointer.

Return value

Returns 1 if the world state was successfully saved; otherwise, 0.

void release ()

Sets the owner flag to 0 for the world pointer. The world should be handled by the class after this function is called.

Ptr<WorldExtern> getWorldExtern ()

Returns the WorldExtern smart pointer.

Return value

WorldExtern smart pointer.

void updateEnabled ()

Updates enabled.

int loadWorld (const Ptr<Xml> & xml)

Loads a world state from the Xml.

Arguments

  • const Ptr<Xml> & xml - Xml smart pointer.

Return value

Returns 1 if the world state was successfully loaded; otherwise, 0.

void updateTransform ()

Updates transformation matrix of the external world.
Last update: 2017-07-03
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