Programming
Fundamentials
Setting Up Development Environment
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
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Core Library
Engine-Related Classes
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Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

Framework World Script

The framework world script includes the GameData, LevelData and EntityData classes and also the Run-Time classes, which are belong to the Game namespace.

Framework World Script

The GameData class operates with:

  • The array of the levels, which are instances of the LevelData class;
  • The array of the entities, which are instances of the EntityData class;

The LevelData class and the EntityData class operates with the game_data, which is instance of the GameData class.

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Last update: 2017-07-03