This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ShapeConvex Class

This class is used to create collision shape in the form of a convex hull.

ShapeConvex Class

Members


ShapeConvex ()

Constructor. Creates a new empty convex hull.

ShapeConvex (const Ptr<Object> & object, int surface)

Constructor. Creates a convex hull for a given object surface.

Arguments

  • const Ptr<Object> & object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

ShapeConvex (const Ptr<Body> & body, const Ptr<Object> & object, int surface)

Constructor. Creates a convex hull for a given object surface and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the convex hull will belong.
  • const Ptr<Object> & object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

int setObject (const Ptr<Object> & object, int surface, float error = 0.01)

Sets an object surface, for which the convex hull should be created.

Arguments

  • const Ptr<Object> & object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull. If -1 is passed to the function as a number of the surface then the convex hull is created for all the surfaces of the mesh.
    Notice
    For a dynamic mesh, the convex hull is not created for all the surfaces.
  • float error - Permissible error, which is used to create the convex hull. This is an optional parameter.

Return value

1 if the convex hull is created successfully; otherwise 0.
Last update: 2017-07-03
Build: ()