Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

WidgetCheckBox Class

Interface for widget checkbox handling. See also UnigineScript analog.

To use this class, include the UnigineWidgetCheckBox.h file.

WidgetCheckBox Class

Members


WidgetCheckBox (const Ptr<Gui> & gui, const char * str = 0)

Constructor. Creates a checkbox with a given text label.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new checkbox will belong.
  • const char * str - Checkbox label. This is an optional parameter.

int type ()

WidgetCheckBox type.

Return value

WidgetCheckBox type identifier.

void setText (const char * text)

Sets a checkbox text label.

Arguments

  • const char * text - Checkbox label.

int isChecked ()

Returns a value indicating if the checkbox is selected.

Return value

1 if the checkbox is checked (selected); otherwise, 0.

const char * getText ()

Returns the checkbox text label.

Return value

Checkbox label.

Ptr<WidgetCheckBox> create (const Ptr<Widget> & widget)

WidgetCheckBox constructor.

Arguments

  • const Ptr<Widget> & widget - Widget smart pointer.

Return value

void setChecked (int checked)

Sets a value indicating if the checkbox is selected.

Arguments

  • int checked - 1 to check (select) the checkbox, 0 to uncheck it.
Last update: 2017-07-03