Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

Sounds Class

The Sounds class contains methods for handling the sound output source.

Sounds Class

Members


int isDeviceEnumerationSupported ()

Returns the value indicating if the device enumeration is supported. If it is not, the further actions (for example, getting the device name) won't be possible.

Return value

const char * getDefaultDeviceName ()

Returns the name of the device set in its system by default.

Return value

The default device name.

void updateDeviceList ()

Updates the list of available devices each 5 seconds.

const char * getDeviceName (int num)

Returns the name of the device by its index.

Arguments

  • int num - The index of the device.

Return value

The name of the device.

int setCurrentDeviceName (const char * name)

Changes the current device name thus changing the used current device. Only names got by the getDeviceName() method are supported.

Arguments

  • const char * name - The new name of the device.

Return value

int getNumDevices ()

Returns the total number of the available devices.

Return value

Number of devices.

const char * getCurrentDeviceName ()

Returns the name of the currently used device.

Return value

Current device name.
Last update: 2017-07-03