This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
This version of documentation is OUTDATED! Please switch to the latest one.

WorldExtern Class

Interface for node extern handling. See also the UnigineScript analog.

To use this class, include the UnigineWorldExtern.h file.

WorldExtern Class

Members


WorldExtern (const Ptr<Node> & node)

Arguments

  • const Ptr<Node> & node

WorldExtern (int class_id)

Constructor. Creates a custom user-defined world.

Arguments

  • int class_id - Unique class ID.

int getClassID ()

Returns a unique class ID.

Return value

Returns a unique class ID if the world exists; otherwise, 0.
Last update: 2017-07-03
Build: ()