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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Bounds-Related Classes
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

API Migration

Major Changes

  • Added a new Sounds class containing methods for handling the sound output source.
  • Dynamic flag has been renamed Unique in ObjectGuiMesh, ObjectMeshCluster, ObjectMeshClutter, ObjectMeshSkinned, ObjectMeshStatic, BodyPath, WorldTransformPath interfaces.
  • Added new public constructors for all node-related C# classes allowing to create objects by means of the new operator. The old create() method is now deprecated. For example, instead of creating the dummy object via
    Source code(C++)
    var o = ObjectDummy.create("dummy");
    you should use
    Source code(C++)
    var o = new ObjectDummy("dummy");

App Class

New Functions

LightEnvironmentProbe Class

ObjectDynamic Class

Render Class

RenderState Class

New Functions

UUSL Changes

  • Added line primitives as geometry shader input (the LINE_IN definition).
  • Added the use_taa state activating the individual TAA pass for outcome texture.
Last update: 2017-07-03
Build: ()