This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

dynamic_02

This article describes the data/samples/objects/dynamic_02.cpp sample.

The dynamic_02 sample demonstrates how to create a dynamic mesh by using the Marching cubes algorithm.

Notice
In this sample, 3D scalar fields are created asynchronously.

A dynamic mesh created by using the Marching cubes algorithm and asynchronous creation of the scalar fields

Also it shows, how to start counters for the fields and cubes in the performance profiler.

See Also

Last update: 2017-07-03
Build: ()