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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine Integration into Qt Application

This article describes the sample located in the <UnigineSDK>/source/samples/App/common/ folder. The sample demonstrates how to:

  • Create a Qt Widget and embed Unigine into it
    Notice
    Qt version 5.4.x is supported.
  • Initialize DirectX 11 (see the <UnigineSDK>/source/samples/App/D3D11AppQt/ folder)
    Notice
    The D3D11AppQt sample can be run on Windows only.
  • Initialize OpenGL (see the <UnigineSDK>/source/samples/App/GLAppQt/ folder)
    Notice
    The GLAppQt sample can be run on Windows, Linux and Mac OS X.

In this sample, the Qt application controls the main loop: the engine update(), render() and swap() functions are called when a a request to repaint all or part of a Qt widget has been received (see the AppQt::paintEvent() function defined in the <UnigineSDK>/source/samples/App/common/AppQt.cpp file).

Running Sample

To run the sample, you should perform the following: Open Unigine SDK Browser, go to the Samples tab than click C++ API -> Embedding and open the required sample: D3D11AppQt or GLAppQt.

See Also

Last update: 2017-07-03
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