This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

GeodeticPivot Class

GeodeticPivot Class

Members


GeodeticPivot ()

GeodeticPivot constructor.

Math::dvec3 getOrigin ()

Returns the origin of the GeodeticPivot object.

Return value

Origin vector.

void setOrigin (const Math::dvec3 & origin)

Sets new origin for GeodeticPivot object.

Arguments

  • const Math::dvec3 & origin - Origin vector.

Ptr<Geodetic> getGeodetic ()

Returns the pointer to GeodeticPivot object.

Return value

Pointer to GeodeticPivot object.

void setGeodetic (const Ptr<Geodetic> & geodetic)

Sets the pointer to GeodeticPivot object.

Arguments

  • const Ptr<Geodetic> & geodetic

getEllipsoid ()

setEllipsoid (const Ptr<Ellipsoid> & ellipsoid)

Arguments

  • const Ptr<Ellipsoid> & ellipsoid
Last update: 2017-07-03
Build: ()