Unigine.mat4 Struct
mat4 Class
Properties
float m00#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m10#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m20#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m30#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m01#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m11#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m21#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m31#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m02#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m12#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m22#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m32#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m03#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m13#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m23#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m33#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
mat4 ZERO#
The Matrix, filled with zeros (0).
mat4 ONE#
The Matrix, filled with ones (1).
mat4 IDENTITY#
The Identity matrix.
vec4 Row0#
The First row.
vec4 Row1#
The Second row.
vec4 Row2#
The Third row.
vec4 Row3#
The Fourth row.
vec4 Column0#
The First column.
vec4 Column1#
The Second column.
vec4 Column2#
The Third column.
vec4 Column3#
The Fourth column.
vec4 AxisX#
The X axis.
vec4 AxisY#
The Y axis.
vec4 AxisZ#
The Z axis.
vec4 AxisW#
The W axis.
vec4 Diagonal#
The Vector containing diagonal elements of the matrix.
vec3 Translate#
The Translation part of the matrix. For more information see Matrix Transformations.
vec3 Scale#
The Scaling part of the matrix. For more information see Matrix Transformations.
float Trace#
The Trace of the matrix: (sum of its diagonal elements).
float Determinant#
The Determinant of the matrix.
float Determinant3#
The Determinant of the smaller 3x3 matrix.
Members
bool operator== ( mat4 v0, mat4 v1 ) #
Performs equal comparison.Arguments
bool operator!= ( mat4 v0, mat4 v1 ) #
Not equal comparison.Arguments
bool Equals ( mat4 other ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- mat4 other - Value to be checked for equality.
Return value
Return value.bool Equals ( object obj ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- object obj
Return value
Return value.int GetHashCode ( ) #
Returns a hash code for the current object. Serves as the default hash function.Return value
Resulting int value.mat4 operator- ( mat4 m ) #
Subtraction.Arguments
- mat4 m - Matrix.
mat4 operator* ( mat4 m, float v ) #
Multiplication.Arguments
- mat4 m - Matrix.
- float v - Value.
vec2 operator* ( mat4 m, vec2 v ) #
Multiplication.Arguments
vec2 operator* ( vec2 v, mat4 m ) #
Multiplication.Arguments
vec3 operator* ( mat4 m, vec3 v ) #
Multiplication.Arguments
vec3 operator* ( vec3 v, mat4 m ) #
Multiplication.Arguments
vec4 operator* ( mat4 m, vec4 v ) #
Multiplication.Arguments
vec4 operator* ( vec4 v, mat4 m ) #
Multiplication.Arguments
dvec2 operator* ( mat4 m, dvec2 v ) #
Multiplication.Arguments
dvec2 operator* ( dvec2 v, mat4 m ) #
Multiplication.Arguments
dvec3 operator* ( mat4 m, dvec3 v ) #
Multiplication.Arguments
dvec3 operator* ( dvec3 v, mat4 m ) #
Multiplication.Arguments
dvec4 operator* ( mat4 m, dvec4 v ) #
Multiplication.Arguments
dvec4 operator* ( dvec4 v, mat4 m ) #
Multiplication.Arguments
mat4 operator* ( mat4 m0, mat4 m1 ) #
Multiplication.Arguments
mat4 operator+ ( mat4 m0, mat4 m1 ) #
Addition.Arguments
mat4 operator- ( mat4 m0, mat4 m1 ) #
Subtraction.Arguments
void Set ( float m00_, float m10_, float m20_, float m30_, float m01_, float m11_, float m21_, float m31_, float m02_, float m12_, float m22_, float m32_, float m03_, float m13_, float m23_, float m33_ ) #
Sets the value using the specified argument(s).Arguments
- float m00_ - m00_ element.
- float m10_ - m10_ element.
- float m20_ - m20_ element.
- float m30_ - m30_ element.
- float m01_ - m01_ element.
- float m11_ - m11_ element.
- float m21_ - m21_ element.
- float m31_ - m31_ element.
- float m02_ - m02_ element.
- float m12_ - m12_ element.
- float m22_ - m22_ element.
- float m32_ - m32_ element.
- float m03_ - m03_ element.
- float m13_ - m13_ element.
- float m23_ - m23_ element.
- float m33_ - m33_ element.
void Set ( float v ) #
Sets the value using the specified argument(s).Arguments
- float v - A float value to be used.
void Set ( mat2 m ) #
Sets the value using the specified argument(s).Arguments
- mat2 m - Source matrix.
void Set ( mat3 m ) #
Sets the value using the specified argument(s).Arguments
- mat3 m - Source matrix.
void Set ( mat4 m ) #
Sets the value using the specified argument(s).Arguments
- mat4 m - Source matrix.
void Set ( dmat4 m ) #
Sets the value using the specified argument(s).Arguments
- dmat4 m - Source matrix.
void Set ( vec4 col0, vec4 col1, vec4 col2, vec4 col3 ) #
Sets the value using the specified argument(s).Arguments
- vec4 col0 - First column.
- vec4 col1 - Second column.
- vec4 col2 - Third column.
- vec4 col3 - Fourth column.
void Set ( quat q ) #
Sets the value using the specified argument(s).Arguments
- quat q - Source quaternion.
void Set ( mat3 m, vec3 v ) #
Sets the value using the specified argument(s).Arguments
void Set ( quat q, vec3 v ) #
Sets the value using the specified argument(s).Arguments
void Set ( float[] m, bool transpose ) #
Sets the value using the specified argument(s).Arguments
- float[] m - Source matrix.
- bool transpose - true - to transpose the resulting matrix, false -not to transpose.
void SetRow ( int row, vec4 v ) #
Sets the specified row of the matrix using a given vec4 vector as a source.Arguments
- int row - Row index.
- vec4 v - Source vector.
void SetRow3 ( int row, vec3 v ) #
Sets the specified row of the matrix using a given three-component vec3 vector as a source, the last element of the row remains as is.Arguments
- int row - Row index.
- vec3 v - Source vector.
vec4 GetRow ( int row ) #
Returns the specified matrix row.Arguments
- int row - Row index.
Return value
Return value.vec3 GetRow3 ( int row ) #
Returns the first three elements of the specified matrix row.Arguments
- int row - Row index.
Return value
Return value.void SetColumn ( int column, vec4 v ) #
Sets the specified column of the matrix using a given vec4 vector as a source.Arguments
- int column - Column index.
- vec4 v - Source vector.
void SetColumn3 ( int column, vec3 v ) #
Sets the specified column of the matrix using a given three-component vec3 vector as a source, the last element of the column remains as is.Arguments
- int column - Column index.
- vec3 v - Source vector.
vec4 GetColumn ( int column ) #
Returns the specified matrix column.Arguments
- int column - Column index.
Return value
Return value.vec3 GetColumn3 ( int column ) #
Returns the XYZ components of the specified matrix column.Arguments
- int column - Column index.
Return value
Return value.void Clear ( ) #
Clears the value by setting all components/elements to 0.void SetZero ( ) #
Sets all matrix elements equal to 0.void SetIdentity ( ) #
Sets the matrix equal to the identity matrix.void SetRotate ( vec3 axis, float angle ) #
Sets the rotation matrix for a given axis.Arguments
- vec3 axis - Axis of rotation.
- float angle - Angle, in degrees.
quat GetRotate ( ) #
Returns the quaternion, representing the rotation part of the matrix.Return value
Resulting rotation matrix.void SetRotateX ( float angle ) #
Sets X rotation matrix.Arguments
- float angle - Angle, in degrees.
void SetRotateY ( float angle ) #
Sets Y rotation matrix.Arguments
- float angle - Angle, in degrees.
void SetRotateZ ( float angle ) #
Set Z rotation matrix.Arguments
- float angle - Angle, in degrees.
string ToString ( ) #
Converts the current value to a string value.Return value
Resulting string value.Last update:
2022-03-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)