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Unigine::Noise Class

Header: #include <UnigineMathLibNoise.h>

This class is used to generate turbulence textures (supports tiling).

Noise Class

Members


static NoisePtr create ( ) #

Constructor. Initializes the noise generator.

static NoisePtr create ( unsigned int seed_ ) #

Constructor. Initializes the noise generator by setting a new seed.

Arguments

  • unsigned int seed_ - New seed.

void setSeed ( unsigned int seed_ ) #

Sets a new seed for noise generator.

Arguments

  • unsigned int seed_ - New seed.

unsigned int getSeed ( ) const#

Returns the current seed.

Return value

Current seed.

float get1 ( float x ) const#

Returns the one-dimensional white noise.

Arguments

  • float x - Seed.

Return value

One-dimensional white noise.

float get2 ( float x, float y ) const#

Returns the two-dimensional white noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.

Return value

Two-dimensional white noise.

float get3 ( float x, float y, float z ) const#

Returns the three-dimensional (3D) white noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.

Return value

Three-dimensional (3D) white noise.

float getTurbulence1 ( float x, int frequency ) const#

Returns the one-dimensional turbulence noise.

Arguments

  • float x - Seed.
  • int frequency - Frequency.

Return value

One-dimensional turbulence noise.

float getTurbulence2 ( float x, float y, int frequency ) const#

Returns the two-dimensional turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • int frequency - Frequency.

Return value

Two-dimensional turbulence noise.

float getTurbulence3 ( float x, float y, float z, int frequency ) const#

Returns the three-dimensional (3D) turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • int frequency - Frequency.

Return value

Three-dimensional (3D) turbulence noise.

float getTileable1 ( float x, float width ) const#

Returns the one-dimensional tileable noise.

Arguments

  • float x - Seed.
  • float width - Tile width.

Return value

One-dimensional tileable noise.

float getTileable2 ( float x, float y, float width, float height ) const#

Returns the two-dimensional tileable noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float width - Tile width.
  • float height - Tile height.

Return value

Two-dimensional tileable noise.

float getTileable3 ( float x, float y, float z, float width, float height, float depth ) const#

Returns the three-dimensional (3D) tileable noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • float width - Tile width.
  • float height - Tile height.
  • float depth - Tile depth.

Return value

Three-dimensional (3D) tileable noise.

float getTileableTurbulence1 ( float x, float width, int frequency ) const#

Returns the one-dimensional tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float width - Tile width.
  • int frequency - Frequency.

Return value

One-dimensional tileable turbulence noise.

float getTileableTurbulence2 ( float x, float y, float width, float height, int frequency ) const#

Returns the two-dimensional tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float width - Tile width.
  • float height - Tile height.
  • int frequency - Frequency.

Return value

Two-dimensional tileable turbulence noise.

float getTileableTurbulence3 ( float x, float y, float z, float width, float height, float depth, int frequency ) const#

Returns the three-dimensional (3D) tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • float width - Tile width.
  • float height - Tile height.
  • float depth - Tile depth.
  • int frequency - Frequency.

Return value

Three-dimensional (3D) tileable turbulence noise.
Last update: 2022-03-10
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