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嵌入式节点类型
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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Nodes

LightsLights#

Creation of Omni lights and changing their transformations via C++ API.创建Omni灯,并通过c++ API更改它们的转换。

NodeExternNodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.通过使用NodeExtern向世界添加通过c++ API创建的自定义节点。

NodeTriggerNodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.创建一个 NodeTrigger对象,演示了通过c++ API使用它的PositionEnabled回调。

ObjectExternObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.通过使用ObjectExtern向世界添加通过c++ API创建的自定义对象。

ObjectsObjects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.通过c++ API创建ObjectMeshDynamic对象,并对其顶点进行过程转换。

PhysicalTriggerPhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.创建一个PhysicalTrigger对象,演示了如何通过c++ API使用它的EnterLeave回调。

PlayersPlayers#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.创建一个PlayerDummy对象,指定它的参数,并通过c++ API使用它作为一个基本的播放器。

SplineGraphSplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.通过c++ API,一个节点沿着一个SplineGraph的段移动。

StatesStates#

Saving and restoring the state of the node via C++ API.通过c++ API保存和恢复节点的状态。

StreamingStreaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.创建一个虚拟文件系统来演示多个虚拟文件的流。

WorldExternWorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.添加一个自定义的世界通过c++ API创建使用WorldExtern世界。

WorldSplineGraphWorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).从一个*.spl文件创建一个WorldSplineGraph节点,并沿着图形段生成几何图形(来自一个源*.node文件)(拉伸模式)。

WorldTriggerWorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.通过 C++ API 创建一个 WorldTrigger 并使用 EnterLeave 回调更改网格的材质。

最新更新: 2022-04-07
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