This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

体积的物体

Volumetric objects are used to simulate different kinds of volumes depending on their materials:Volumetric objects用于模拟不同类型的体量,具体取决于它们的材质:

  • Visible light volumes (they are not light sources, therefore, they don't illuminate the scene):可见光体积(它们不是光源,因此不会照亮场景):

  • Fog that obscures objects inside its volume Fog使其卷内的对象模糊不清
  • Clouds or shaped fog 或形状的雾

Types of Volumetric ObjectsVolumetric Objects的类型#

There are four possible shapes for volumetric objects:体积对象有四种可能的形状:

To create various effects described above, you need to assign them different materials. Some materials can be assigned only to one type of volumetric objects.要创建上面描述的各种效果,您需要为它们分配不同的材料。某些材料只能分配给一种类型的体积对象。

Volumetric objects

Volumetric lights, fog and shafts体积灯,雾和轴

See also另请参阅#

最新更新: 2022-04-07
Build: ()