This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Math::hvec3 Struct

Header: #include <UnigineMathLibHVec3.h>

This class represents a vector of 3 half (16-bit float) components.

Warning
Do not use the fourth component in the structure (align) as it may be implicitly changed by the structure’s operations.

hvec3 Class

Members


hvec3 ( ) #

Default constructor. Produces a zero vector.

hvec3 ( const hvec3& v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const hvec3& v - Source vector.

hvec3 ( half x, half y, half z ) #

Constructor. Initializes the vector using given half values.

Arguments

  • half x - The first component of the hvec3 vector.
  • half y - The second component of the hvec3 vector.
  • half z - The third component of the hvec3 vector.

Examples

Source code (UnigineScript)
hvec3(2.0, 3.0, 1.0);
/*
Creates a vector (2.0, 3.0, 1.0)
*/

hvec3 ( half v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • half v - Scalar value.

Examples

Source code (UnigineScript)
hvec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

hvec3 ( float v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • float v - Scalar value.

Examples

Source code (UnigineScript)
hvec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

hvec3 ( const vec3& v ) #

Constructor. Initializes the vector using a given vec3 source vector.

Arguments

  • const vec3& v - Source vector.

hvec3 ( const dvec3& v ) #

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

  • const dvec3& v - Source vector.

const half * operator const Unigine::Math::half * ( ) const#

Performs type conversion to const half *.

const void * operator const void * ( ) const#

Performs type conversion to const void *.

half * operator Unigine::Math::half * ( ) #

Performs type conversion to half *.

void * operator void * ( ) #

Performs type conversion to void *.

hvec3 & operator= ( const hvec3& v ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const hvec3& v - Source vector.

Return value

Result.

half & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

half operator[] ( int i ) const#

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.
Last update: 2022-03-10
Build: ()