Systems
AsyncQueueAsyncQueue#
Working with AsyncQueue callbacks via C++ API.通过C++ API使用AsyncQueue回调。
CallbacksCallbacks#
Working with callbacks via C++ API by using the CallbackBase class.通过C++ API使用CallbackBase类处理回调。
CPUShaderCPUShader#
Multi-threaded ObjectMeshCluster update via the CPUShader class.通过CPUShader类多线程ObjectMeshCluster更新。
ConsoleConsole#
FfpFfp#
FileFile#
ImageImage#
MaterialsMaterials#
NoDataNoData#
Adding core.ung to the virtual File System created via C++ API.添加core.ung到通过C++ API创建的虚拟文件系统。
PackagePackage#
PerformancePerformance#
Performance comparison for different ways of adding an object to the world via C++ API.通过C++ API添加对象的不同方式的性能比较。
PluginsPlugins#
Creating a C++ plugin.创建一个C++插件。
PropertiesProperties#
Managing properties via C++ API by using the Properties class.通过C++ API管理属性使用Properties类。
SimpleSimple#
A simple C++ application with the dialog window called in UnigineScript.一个简单的C++应用程序,其对话框窗口名为UnigineScript。
StreamBaseStreamBase#
Creating a new input/output stream in C++ by using the StreamBase class.创建一个新的输入/输出流在C++中使用StreamBase类。
ThreadThread#
WorldWorld#
Creating new nodes and removing existing ones.创建新节点并删除现有节点。