VRHand Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
VRHand Class
Members
int getType() const#
Returns the current type of the hand: left or right.
Return value
Current type of the hand: left or right.VRBone getRootBone() const#
Returns the current root bone of the hand — the corresponding wrist bone.
Return value
Current root bone of the hand — the corresponding wrist bone.int isHoldingController() const#
Returns the current value indicating if the controller is held in the hand. Not supported by Varjo.
Return value
Current the controller is held in the handint isActive() const#
Returns the current value indicating if the controller is active.
Return value
Current the controller is activeVRBone getBone ( int type ) #
Returns the bone of the specified type for the current hand.Arguments
- int type - Hand bone type, one of the VR_BONE_TYPE_* values.
Return value
Bone of the specified type.void renderVisualizer ( ) #
Renders the visualizer.The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2024-10-16
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