AnimationModifierMat4 Class
Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | AnimationModifier |
AnimationModifierMat4 Class
Members
void setFollowMode ( ) #
Sets a new transformation mode for the modified object.
Arguments
- mode - The transformation mode for the modified object.
getFollowMode() const#
Returns the current transformation mode for the modified object.
Return value
Current transformation mode for the modified object.void setFollowPositionOffset ( ) #
Sets a new position offset along the follow axis.
Arguments
- offset - The position offset along the follow axis.
getFollowPositionOffset() const#
Returns the current position offset along the follow axis.
Return value
Current position offset along the follow axis.int isUniformTime() const#
Returns the current value showing if the modifier values are changed uniformly along the timeline.
Return value
Current value showing if the modifier values are changed uniformly along the timeline.AnimationModifierMat4 ( int param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- int param - Parameter to be animated by the modifier.
AnimationModifierMat4 ( int param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- int param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierMat4 ( int param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- int param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
AnimationModifierMat4 ( string param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
AnimationModifierMat4 ( string param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierMat4 ( string param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
void copy ( AnimationModifierMat4 modifier ) #
Copies all data from the specified source animation modifier.Arguments
- AnimationModifierMat4 modifier - Source animation modifier.
void addValue ( float time, Mat4 value ) #
Adds the value to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- Mat4 value - The modifier value at the specified time.
void updateUniformTime ( int enabled, int force_update = false ) #
Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.Arguments
- int enabled - The current value.
- int force_update - The target value.
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-11-29
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