This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

ImportTexture Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This class represents a container of metadata for an imported texture.

ImportTexture Class

Members

void setData ( vptr data ) #

Sets a new metadata of the imported texture.

Arguments

  • vptr data - The texture metadata.

vptr getData() const#

Returns the current metadata of the imported texture.

Return value

Current texture metadata.

void setFilepath ( string filepath ) #

Sets a new path to the output texture file.

Arguments

  • string filepath - The output texture file path.

string getFilepath() const#

Returns the current path to the output texture file.

Return value

Current output texture file path.

void setOriginalFilepath ( string filepath ) #

Sets a new path to the original texture file.

Arguments

  • string filepath - The original texture file path.

string getOriginalFilepath() const#

Returns the current path to the original texture file.

Return value

Current original texture file path.

void setPreset ( string preset ) #

Sets a new texture preset to be used for the imported texture.

Arguments

  • string preset - The texture preset to be used.

string getPreset() const#

Returns the current texture preset to be used for the imported texture.

Return value

Current texture preset to be used.

ImportTexture ( ) #

Constructor. Creates an empty ImportTexture instance.
Last update: 2022-11-28
Build: ()