ImportTexture Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
ImportTexture Class
Members
void setData ( vptr data ) #
Sets a new metadata of the imported texture.
Arguments
- vptr data - The texture metadata.
vptr getData() const#
Returns the current metadata of the imported texture.
Return value
Current texture metadata.void setFilepath ( string filepath ) #
Sets a new path to the output texture file.
Arguments
- string filepath - The output texture file path.
const char * getFilepath() const#
Returns the current path to the output texture file.
Return value
Current output texture file path.void setOriginalFilepath ( string filepath ) #
Sets a new path to the original texture file.
Arguments
- string filepath - The original texture file path.
const char * getOriginalFilepath() const#
Returns the current path to the original texture file.
Return value
Current original texture file path.void setPreset ( string preset ) #
Sets a new texture preset to be used for the imported texture.
Arguments
- string preset - The texture preset to be used.
const char * getPreset() const#
Returns the current texture preset to be used for the imported texture.
Return value
Current texture preset to be used.ImportTexture ( ) #
Constructor. Creates an empty ImportTexture instance.The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2022-11-28
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