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InputEventPadDevice Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: InputEvent

This class controls the game pad event information.

InputEventPadDevice Class

Members


InputEventPadDevice ( ) #

Default constructor.

InputEventPadDevice ( long timestamp, ivec2 mouse_pos ) #

Game pad input event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • ivec2 mouse_pos - Position of the mouse.

InputEventPadDevice ( long timestamp, ivec2 mouse_pos, int action, int connection_id, int player_index, string model_guid ) #

Game pad input event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • ivec2 mouse_pos - Position of the mouse.
  • int action - Type of the game pad input event, one of the INPUT_EVENT_PAD_DEVICE_ACTION_* values.
  • int connection_id - Connection identifier.
  • int player_index - Index of the player.
  • string model_guid - GUID of the game pad model.

void setAction ( int action ) #

Sets the type of the game pad input event.

Arguments

int getAction ( ) #

Returns the type of the game pad input event.

Return value

Type of the game pad input event, one of the INPUT_EVENT_PAD_DEVICE_ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) #

Returns the connection identifier.

Return value

Connection identifier.

void setPlayerIndex ( int index ) #

Sets the player index.

Arguments

  • int index - Player index.

int getPlayerIndex ( ) #

Returns the player index.

Return value

Player index.

void setModelGUID ( string modelguid ) #

Sets the GUID of the game pad model.

Arguments

  • string modelguid - GUID of the game pad model.

string getModelGUID ( ) #

Returns the GUID of the game pad model.

Return value

GUID of the game pad model.
Last update: 2022-09-27
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