LeapMotionHand Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Notice
LeapMotion plugin must be loaded.
Hands are the main entity tracked by the Leap Motion controller. The controller maintains an inner model of the human hand and validates the data from its sensors against this model. This allows the controller to track finger positions even when a finger is not completely visible.
Notice
It is possible for movement or changes in position to be lost when a finger is behind or directly in front of the hand (from the point of view of the controller).
The Leap Motion software matches the internal model against the existing data. In some cases, the software can make an incorrect match – for example, identifying a right hand as a left hand.
The Hand class represents a physical hand detected by the Leap and provides access to its attributes describing the hand position, orientation, and movement.
struct Hand
Fields
- int id - Identifier of the hand.
- int type - Type of the hand:
- 0 - left hand
- 1 - right hand
- float palm_width - Width of the palm when the hand is in a flat position, in meters.
- int is_valid - 1 if the hand contains valid tracking data; otherwise, 0.
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-06-23
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