InputEventVRAxisMotion Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | InputEvent |
InputEventVRAxisMotion Class
Members
InputEventVRAxisMotion ( ) #
Default constructor.InputEventVRAxisMotion ( long timestamp, ivec2 mouse_pos ) #
VR controller axis motion event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
InputEventVRAxisMotion ( long timestamp, ivec2 mouse_pos, int connection_id, int axis, float value ) #
VR controller axis motion event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
- int connection_id - Connection identifier.
- int axis - VR controller axis index.
- float value - Axis position value.
void setConnectionID ( int connectionid ) #
Sets the connection identifier.Arguments
- int connectionid - Connection identifier to be set.
int getConnectionID ( ) #
Returns the current connection identifier.Return value
Connection identifier.void setAxis ( int axis ) #
Sets the VR controller axis.Arguments
- int axis - The VR controller axis.
int getAxis ( ) #
Returns the VR controller axis.Return value
The VR controller axis.void setValue ( float value ) #
Sets the axis position value.Arguments
- float value - The axis position value.
float getValue ( ) #
Returns the axis position value.Return value
The axis position value.The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-11-03
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