The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Plugin Class
Members
virtual void gui ( ) #
Engine calls this function before gui each render frame for the specified engine window viewport.Arguments
virtual void render ( ) #
Engine calls this function before rendering each render frame for the specified Engine window viewport.Arguments
Last update:
2023-04-19
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