AnimationBind Class
Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This class is used to manage bindings of animation objects via code. Animation objects serve as proxies in animation sequences and are bound to specific objects (materials, nodes, property parameters, or runtime objects) at the playback stage.
AnimationBind Class
Members
int getType() const#
Returns the current binding type.
Return value
Current binding type.const char * getTypeName() const#
Returns the current binding type name.
Return value
Current binding type name.The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-11-29
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