This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

WindowEventDrop Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: WindowEvent

This class is used to handle an event of dragging and dropping a text or file into a window.

WindowEventDrop Class

Members


WindowEventDrop ( ) #

Default constructor.

WindowEventDrop ( long timestamp, long win_id ) #

Window drop event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • long win_id - The window that was dropped on, if any.

WindowEventDrop ( long timestamp, long win_id, ivec2 mouse_pos ) #

Window drop event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • long win_id - The window that was dropped on, if any.
  • ivec2 mouse_pos - Position of the mouse.

WindowEventDrop ( long timestamp, long win_id, ivec2 mouse_pos, ivec2 position, ivec2 size ) #

Window drop event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • long win_id - The window that was dropped on, if any.
  • ivec2 mouse_pos - Position of the mouse.
  • ivec2 position - Position of the window.
  • ivec2 size - Size of the window.

WindowEventDrop ( long timestamp, long win_id, ivec2 mouse_pos, ivec2 position, ivec2 size, int action, string item_path ) #

Window drop event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • long win_id - The window that was dropped on, if any.
  • ivec2 mouse_pos - Position of the mouse.
  • ivec2 position - Position of the window.
  • ivec2 size - Size of the window.
  • int action - Type of the drop action performed with the window during the event.
  • string item_path

void setAction ( int action ) #

Sets the type of the drop action performed with the window during the event.

Arguments

  • int action - Type of the drop action performed with the window during the event.

int getAction ( ) #

Returns the type of the drop action performed with the window during the event.

Return value

The type of the drop action performed with the window during the event.

void setPath ( string path ) #

Sets the absolute path to the dropped file.

Arguments

  • string path - Absolute path to the dropped file.

string getPath ( ) #

Returns the absolute path to the dropped file.

Return value

The absolute path to the dropped file.
Last update: 2023-05-25
Build: ()