AnimationObjectTrack Class
Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | AnimationObject |
This class enables you to manage proxy animation objects used to control animation tracks. Binding to a specific animation track in the framework of a specific playback is performed by the track name.
AnimationObjectTrack Class
AnimationObjectTrack ( string name ) #
Constructor. Creates a new track animation object with the specified name.Arguments
- string name - Track animation object name.
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-11-29
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