ImportAnimation Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
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ImportAnimation Class
Members
void setData ( vptr data ) #
Sets a new metadata of the animation.
Arguments
- vptr data - The animation metadata.
vptr getData() const#
Returns the current metadata of the animation.
Return value
Current animation metadata.void setFilepath ( string filepath ) #
Sets a new path to the output animation file.
Arguments
- string filepath - The output animation file path.
string getFilepath() const#
Returns the current path to the output animation file.
Return value
Current output animation file path.void setName ( string name ) #
Sets a new name of the animation.
Arguments
- string name - The animation name.
string getName() const#
Returns the current name of the animation.
Return value
Current animation name.void setMaxTime ( float time ) #
Sets a new end time of the animation.
Arguments
- float time - The animation end time, in seconds.
float getMaxTime() const#
Returns the current end time of the animation.
Return value
Current animation end time, in seconds.void setMinTime ( float time ) #
Sets a new start time of the animation.
Arguments
- float time - The animation start time, in seconds.
float getMinTime() const#
Returns the current start time of the animation.
Return value
Current animation start time, in seconds.ImportAnimation ( ) #
Constructor. Creates an empty ImportAnimation instance.Last update:
2024-03-04
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