InputEventVRDevice Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | InputEvent |
InputEventVRDevice Class
Members
InputEventVRDevice ( ) #
Default constructor.InputEventVRDevice ( long timestamp, ivec2 mouse_pos ) #
VR device input event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
InputEventVRDevice ( long timestamp, ivec2 mouse_pos, int action, int connection_id, int type ) #
VR device input event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
- int action - Type of the VR device input event, one of the INPUT_EVENT_VR_DEVICE_ACTION_* values.
- int connection_id - Connection identifier.
- int type - VR device type.
void setAction ( int action ) #
Sets the type of the VR device input event.Arguments
- int action - Type of the VR controller button input event, one of the INPUT_EVENT_VR_DEVICE_ACTION_* values.
int getAction ( ) #
Returns the type of the VR device input event.Return value
Type of the VR controller button input event, one of the INPUT_EVENT_VR_DEVICE_ACTION_* values.void setConnectionID ( int connectionid ) #
Sets the connection identifier.Arguments
- int connectionid - Connection identifier.
int getConnectionID ( ) #
Returns the current connection identifier.Return value
Connection identifier.void setType ( int type ) #
Sets the VR device type.Arguments
- int type - VR device type.
int getType ( ) #
Returns the VR device type.Return value
VR device type.The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-12-15
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