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Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Notice
This set of functions is available when the FMOD plugin is loaded.

A source of audio signal that connects to the ChannelGroup mixing hierarchy.

Channel Class

Members


void setPaused ( int paused ) #

Sets the pause state for the channel.

Arguments

  • int paused - 1 to pause the channel, 0 to unpause it.

int isPaused ( ) #

Returns the pause state of the channel.

Return value

1 if the channel is paused; otherwise, 0.

void setVolume ( float volume ) #

Sets the volume level.

Arguments

  • float volume - Volume level in range [-inf; inf]. 0 = silent, 1 = full. Negative level inverts the signal. Values larger than 1 amplify the signal.

float getVolume ( ) #

Returns the current volume level.

Return value

Volume level.

int isPlaying ( ) #

Returns the playing state.

Return value

1 if the channel is playing, otherwise, 0.

void stop ( ) #

Stops the Channel (or all Channels in nested ChannelGroups) from playing.

void setMinMaxDistance ( float min, float max ) #

Sets the minimum and maximum distances used to calculate the 3D rolloff attenuation.

Arguments

  • float min - Distance from the source where attenuation begins. Range: [0; max]. Default: 1
  • float max - Distance from the source where attenuation ends. Range: [min; inf]. Default: 10000.

void setPosition ( Vec3 position ) #

Sets the 3D position used to apply panning and attenuation.

Arguments

  • Vec3 position - Position in 3D space used for panning and attenuation.

void setPositionTimeLine ( unsigned int position, int time_unit ) #

Sets the current playback position.

Arguments

  • unsigned int position - Playback position.
  • int time_unit - Time units for position.

void getPositionTimeLine ( uint & position, int time_unit ) #

Returns the current playback position.

Arguments

  • uint & position - Playback position.
  • int time_unit - Time units for position.

void release ( ) #

Releases the channel object.

void setVelocity ( Vec3 velocity ) #

Sets the velocity used to apply doppler.

Arguments

  • Vec3 velocity - Velocity in 3D space used for doppler.

DSP addDSP ( int index, int dsp_type ) #

Adds a DSP unit to the specified index in the DSP chain.

Arguments

  • int index - Offset into the DSP chain.
  • int dsp_type - Type of the DSP.

Return value

Added DSP.

void removeDSP ( int index ) #

Removes the specified DSP unit from the DSP chain.

Arguments

  • int index - Index of the DSP unit.

DSP getDSP ( int index ) #

Returns the DSP unit at the specified index in the DSP chain.

Arguments

  • int index - Index of the DSP unit.

Return value

DSP unit at the specified index.

void setVolumeRamp ( int ramp ) #

Sets whether volume changes are ramped or instantaneous. If not paused, volume changes are ramped to the target value to avoid a pop sound. This function allows you to override that setting and apply volume changes immediately.

Arguments

  • int ramp - Ramp state. The 1 value means volume change is ramped. The 0 value means volume change is instantaeous.

int isVolumeRamp ( ) #

Returns a value indicating whether volume changes are ramped or instantaneous.

Return value

1 if volume change is ramped; 0 if volume change is instantaeous.

void setMute ( int mute ) #

Sets the mute state. Mute is an additional control for volume, the effect of which is equivalent to setting the volume to zero.

Arguments

  • int mute - The mute state. 1 for silent, 0 for audible.

int isMute ( ) #

Returns the value indicating whether the mute state is silent or audible.

Return value

The mute state. 1 for silent, 0 for audible.

void setFrequency ( float frequency ) #

Sets the frequency or playback rate. The default frequency is determined by the audio format of the Sound or DSP.

Arguments

  • float frequency - The playback rate.

float getFrequency ( ) #

Returns the playback frequency or playback rate.

Return value

The playback frequency.

void setPitch ( float pitch ) #

Sets the relative pitch or playback rate. Scales the playback frequency of a Channel object.

Arguments

  • float pitch - The pitch value: 0.5f represents half pitch (one octave down), 1.0f represents unmodified pitch and 2.0f represents double pitch (one octave up).

float getPitch ( ) #

Returns the relative pitch or playback rate.

Return value

The pitch value: 0.5f represents half pitch (one octave down), 1.0f represents unmodified pitch and 2.0f represents double pitch (one octave up).

void setPriority ( int priority ) #

Sets the priority used for virtual voice ordering. The priority is used as a coarse grain control for the virtual voice system. Channels with the lower priority will always be stolen before Channels with the higher ones. For Channels of the equal priority, those with the quietest audibility value will be stolen first.

Arguments

  • int priority - The priority: 0 means the most important, 256 means the least important.

int getPriority ( ) #

Returns the priority used for virtual voice ordering. The priority is used as a coarse grain control for the virtual voice system. Channels with the lower priority will always be stolen before Channels with the higher ones. For Channels of the equal priority, those with the quietest audibility value will be stolen first.

Return value

The priority: 0 means the most important, 256 means the least important.

void setLoopCount ( int count ) #

Sets the number of times to loop before stopping.

Arguments

  • int count - The number of times to loop before stopping: 0 means oneshot, 1 means loop once then stop and -1 represents loop forever.

int getLoopCount ( ) #

Returns the number of times to loop before stopping.

Return value

The number of times to loop before stopping : 0 means oneshot, 1 means loop once then stop and -1 represents loop forever.

float getAudibility ( ) #

Returns an estimation of the output volume. The estimated volume is calculated based on 3D spatialization, occlusion, API volume levels and DSPs used. This value is used to determine which Channels should be audible and which Channels should be virtualized when resources are limited.

Return value

Estimated audibility.

void setPan ( float pan ) #

Sets the left/right pan level.

Arguments

  • float pan - Pan level: -1 represents the full left, 0 represents the center, 1 represents the full right.

int isVirtual ( ) #

Returns the value indicating whether the Channel is being emulated by the virtual voice system.

Return value

The virtual state. 1 means silent / emulated, 0 means audible / real.

int getNumDSPs ( ) #

Returns the number of DSP units in the DSP chain.

Return value

The number of DSP units in the DSP chain.

int getIndex ( ) #

Returns the index of this object in the System Channel pool.

Return value

The index within the System Channel pool, a value from 0 to the total number of System Channels - 1.
Last update: 2023-03-15
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