WidgetTreeBox Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Widget |
This class creates a box with a tree-like hierarchy. For example:
Source code (UnigineScript)
int init() {
Gui gui = engine.getGui();
WidgetTreeBox tree = new WidgetTreeBox(gui);
tree.addItem("1st item"); // Add items into the tree.
tree.addItem("2nd item");
tree.addItem("3rd item");
tree.addItem("4th item");
tree.addItemChild(0,1); // Make a 2nd item a child of the 1st one.
tree.setItemFolded(0,1); // Collapse children of the 1st child.
WidgetWindow window = new WidgetWindow(gui); // Create a window.
gui.addChild(window,GUI_ALIGN_CENTER);
window.addChild(tree,GUI_ALIGN_CENTER); // Render a tree in the window.
return 1;
}
As a result, you will get:
WidgetTreeBox in a window
See Also#
- Widgets sample in C# Component Samples suite
WidgetTreeBox Class
Members
void setCurrentItem ( int item ) #
Sets a new item in focus (multi-selection mode).
Arguments
- int item - The item ID.
int getCurrentItem() const#
Returns the current item in focus (multi-selection mode).
Return value
Current item ID.const char * getCurrentItemData() const#
Returns the current
Return value
Current item data.const char * getCurrentItemText() const#
Returns the current text of the focused item (multi-selection mode).
Return value
Current item text.int getNumItems() const#
Returns the current number of visible items in the tree box. Items that are currently collapsed to a parent level are not returned.
Return value
Current number of items.int getNumSelectedItems() const#
Returns the current number of selected items in the box (multi-selection mode).
Return value
Current number of selected items.void setTexture ( string texture ) #
Sets a new file name of the image with mini-icons. the texture is a vertical strip of square icons.
Arguments
- string texture - The path to the texture file.
const char * getTexture() const#
Returns the current file name of the image with mini-icons. the texture is a vertical strip of square icons.
Return value
Current path to the texture file.void setEditable ( int editable ) #
Sets a new value indicating if item hierarchy can be edited. The default is 0.
Arguments
- int editable - The hierarchy can be edited
int isEditable() const#
Returns the current value indicating if item hierarchy can be edited. The default is 0.
Return value
Current hierarchy can be editedvoid setSelectionColor ( vec4 color ) #
Sets a new color to be used to highlight the current selection for the widget.
Arguments
- vec4 color - The four-component vector specifying the color in the RGBA format.
vec4 getSelectionColor() const#
Returns the current color to be used to highlight the current selection for the widget.
Return value
Current four-component vector specifying the color in the RGBA format.void setStyleTextureSelection ( ) #
Sets a new skin used to highlight the current selection for the widget.
Arguments
- selection - The Path to a texture file.
const char * getStyleTextureSelection() const#
Returns the current skin used to highlight the current selection for the widget.
Return value
Current Path to a texture file.int getItemUnderCursor() const#
Returns the current item ID in range from 0 to the total number of items, over which the cursor is currently hovering.
Return value
Current item ID.void setNeedSortChildren ( int children ) #
Sets a new value indicating if sorting of children is enabled. Sorting is performed with the default compare algorithm.
Arguments
- int children - The sorting of children
int isNeedSortChildren() const#
Returns the current value indicating if sorting of children is enabled. Sorting is performed with the default compare algorithm.
Return value
Current sorting of childrenstatic WidgetTreeBox ( Gui gui ) #
Constructor. Creates an empty tree box and adds it to the specified GUI.Arguments
static WidgetTreeBox ( ) #
Constructor. Creates an empty tree box and adds it to the Engine GUI.int getItem ( int num ) #
Returns the ID of a given item by its number. The IDs are unique, and the numbers simply point at the place in the list of all items.Arguments
- int num - Item ID in range from 0 to the total number of items.
Return value
Item ID.int getItemChild ( int item, int num ) #
Returns a child of a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int num - Child number in the list of children in range from 0 to the total number.
Return value
Child item ID.int isItemChild ( int item, int child ) #
Checks if a given item is a child of another specified item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int child - Child item ID.
Return value
1 if child is actually a child of the item; otherwise, 0.void setItemColor ( int item, vec4 color ) #
Sets a custom color for a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- vec4 color - Color to set.
vec4 getItemColor ( int item ) #
Returns a color set to a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
Color.void setItemData ( int item, string str ) #
Sets a custom text data for the given item. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item ID in range from 0 to the total number of items.
- string str - Text data to be set.
string getItemData ( int item ) #
Returns the text data of the item with the specified ID. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
Item text data.void setItemFolded ( int item, int folded ) #
Expands or collapses an hierarchy of a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int folded - 1 to collapse the item hierarchy, 0 to expand it.
int isItemFolded ( int item ) #
Returns a value indicating if a given item is collapsed.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
1 if the item is collapsed; otherwise, 0.void setItemHidden ( int item, int hidden ) #
Sets a value indicating if a given item is hidden.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int hidden - 1 to hide the item, 0 to show it.
int isItemHidden ( int item ) #
Returns a value indicating if an item is hidden or not.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
1 if the item is hidden; otherwise, 0.void setItemParent ( int item, int parent ) #
Sets a parent for a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int parent - Parent item ID. -1 removes the current parent.
int getItemParent ( int item ) #
Returns the parent of a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
Parent item ID.void getItems ( ) #
Returns all items in the tree box.Arguments
void setItemSelectable ( int item, int selectable ) #
Sets a value indicating if a given item can be selected.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int selectable - 1 to set the item as selectable, 0 to set it as unselectable.
int isItemSelectable ( int item ) #
Returns a value indicating if a given item can be selected.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
1 if the item is selectable; otherwise, 0.void setItemSelected ( int item, int selected ) #
Selects or deselects a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int selected - 1 to select the item, 0 to deselect it.
int isItemSelected ( int item ) #
Returns a value indicating if a given item is selected.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
1 if the item is selected; otherwise, 0.void setItemText ( int item, string str ) #
Sets a text for a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- string str - Item text.
string getItemText ( int item ) #
Returns the text of a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
Item text.void setItemTexture ( int item, int texture ) #
Sets an icon for a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).
int getItemTexture ( int item ) #
Returns the icon of a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
Zero-based ID of the icon (i.e. number of the icon in the icon texture).void setMultiSelection ( int selection ) #
Enables or disables multiple selection of items.Arguments
- int selection - 1 to enable multiple selection, 0 to disable it.
int isMultiSelection ( ) #
Returns a value indicating if multiple selection of items is enabled. The default is 0.Return value
1 if several items can be selected at once; otherwise, 0.int getNumItemChildren ( int item ) #
Returns the number of child items of a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
Return value
Number of child items.int getSelectedItem ( int num ) #
Returns ID of a selected item (multi-selection mode).Arguments
- int num - Number of an item in the list of selected items.
Return value
ID of the selected item.int addItem ( string str, int texture = -1 ) #
Adds a new item with a given text and and an icon.Arguments
- string str - Item text.
- int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture). -1 means that an item has no icon.
Return value
ID of the added item.void addItemChild ( int item, int child ) #
Adds a child to a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int child - Child item ID.
void clear ( ) #
Removes all items from the tree box.void clearSelection ( ) #
Clears list of selected items.void removeItem ( int item ) #
Removes a given item from the tree box. Children items will be kept.Arguments
- int item - Item ID in range from 0 to the total number of items.
void removeItemChild ( int item, int child ) #
Removes a child of a given item.Arguments
- int item - Item ID in range from 0 to the total number of items.
- int child - Child item ID.
void showItem ( int item ) #
Scrolls a tree box so that a given item is visible.Arguments
- int item - Item ID in range from 0 to the total number of items.
int getItemUnderCursor ( ) #
Returns the ID of the item, over which the cursor is currently hovering.Return value
Item ID in range from 0 to the total number of items.void setImage ( Image image ) #
Sets an image with mini-icons to be used with list items. The image is a vertical strip of square icons.Arguments
- Image image - Image to set.
Image getImage ( ) #
Returns the image with mini-icons, which are used with the list items.Return value
Image with mini-icons (the vertical strip of square icons).The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2025-06-20
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