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InputEventJoyDevice Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: InputEvent

This class controls joystick device event information.

InputEventJoyDevice Class

Members


InputEventJoyDevice ( ) #

Default constructor.

InputEventJoyDevice ( long timestamp, ivec2 mouse_pos ) #

Joystick input event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • ivec2 mouse_pos - Position of the mouse.

InputEventJoyDevice ( long timestamp, ivec2 mouse_pos, int action, int connection_id, int player_index, string model_guid ) #

Joystick input event constructor.

Arguments

  • long timestamp - Timestamp of the event.
  • ivec2 mouse_pos - Position of the mouse.
  • int action - Type of the joystick input event, one of the INPUT_EVENT_JOY_DEVICE_ACTION_* values.
  • int connection_id - Connection identifier.
  • int player_index - Index of the player.
  • string model_guid - GUID of the joystick model.

void setAction ( int action ) #

Sets the type of the joystick input event.

Arguments

int getAction ( ) #

Returns the type of the joystick input event.

Return value

Type of the joystick input event, one of the INPUT_EVENT_JOY_DEVICE_ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Сonnection identifier to be set.

int getConnectionID ( ) #

Returns the connection identifier.

Return value

Сonnection identifier.

void setPlayerIndex ( int index ) #

Sets the player index.

Arguments

  • int index - Player index.

int getPlayerIndex ( ) #

Returns the player index.

Return value

Player index.

void setModelGUID ( string modelguid ) #

Sets the GUID of the joystick model.

Arguments

  • string modelguid - GUID of the joystick model.

string getModelGUID ( ) #

Returns the GUID of the joystick model.

Return value

GUID of the joystick model.
Last update: 2022-09-27
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