ParticlesFieldSpacer Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | ParticlesField |
This class represents a spacer for particles generated by Particle Systems. Spacer — is a volumetric field that has no visual representation, but physically interacts with particle systems (other objects are not affected). This field is used to cut particles out from a certain volume (particles it comes in contact with), for example, to avoid rendering of rain inside a car. It can have a box, cylinder, capsule, sphere, or ellipse shape, size, and can be arbitrarily positioned or rotated to cover the necessary area.
ParticlesFieldSpacer Class
Members
ParticlesFieldSpacer ( ) #
Constructor. Creates a new Particles Field Spacer with default parameters.ParticlesFieldSpacer ( vec3 size ) #
Constructor. Creates a new box-shaped Particles Field Spacer of the specified size.Arguments
- vec3 size - Size of the Particles Field Spacer along the X, Y, and Z axes to be set, in units. In case the spacer has an ellipse shape, each component of the vector sets a radius along the corresponding axis.
static int type ( ) #
Returns the type of the Particles Field Spacer node.Return value
ParticlesFieldSpacer type identifier.void setShapeType ( int type ) #
Sets a new shape for the Particles Field Spacer.Arguments
- int type - New shape type to be set for the Particles Field Spacer. One of the SHAPE_TYPE* values.
int getShapeType ( ) #
Returns the current shape of the Particles Field Spacer.Return value
Current shape type of the Particles Field Spacer. One of the SHAPE_TYPE* values.void setSize ( vec3 size ) #
Sets a new size for the Particles Field Spacer.Arguments
- vec3 size - New size of the Particles Field Spacer along the X, Y, and Z axes to be set, in units. In case the spacer has an ellipse shape, each component of the vector sets a radius along the corresponding axis.
vec3 getSize ( ) #
Returns the size of the Particles Field SpacerReturn value
Current size of the Particles Field Spacer along the X, Y, and Z axes, in units. In case the spacer has an ellipse shape, each component of the vector sets a radius along the corresponding axis.void setRadius ( float radius ) #
Sets a new radius for the Particles Field Spacer.Arguments
- float radius - New radius to be set for the Particles Field Spacer, in units.
float getRadius ( ) #
Returns the current radius of the Particles Field Spacer.Return value
Current radius of the Particles Field Spacer, in units.void setHeight ( float height ) #
Sets a new height value for the Particles Field Spacer.Arguments
- float height - New height value to be set for the Particles Field Spacer, in units.
float getHeight ( ) #
Returns the current height of the Particles Field Spacer.Return value
Current height of the Particles Field Spacer, in units.The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-04-28
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