VRBone Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
VRBone Class
Members
const char * getName() const#
Returns the current hand bone name.
Return value
Current name of the hand bone.int getType() const#
Returns the current hand bone type.
Return value
Current Hand bone type, one of the VR_BONE_TYPE_* values.getHand() const#
Returns the current hand containing this bone.
Return value
Current hand containing this bone.int isTransformValid() const#
Returns the current value indicating if the bone transformation is valid.
Return value
Current the bone transformation is validint isVelocityValid() const#
Returns the current value indicating if the bone velocity is valid.
Return value
Current the bone velocity is validmat4 getTransform() const#
Returns the current transformation of the bone in local coordinates relative to the parent node.
Return value
Current local transformation of the bone.Mat4 getWorldTransform() const#
Returns the current transformation of the bone in world coordinates.
Return value
Current world transformation of the bone.vec3 getWorldLinearVelocity() const#
Returns the current linear velocity of the bone.
Return value
Current linear velocity of the bone.vec3 getWorldAngularVelocity() const#
Returns the current angular velocity of the bone.
Return value
Current angular velocity of the bone.vec3 getWorldAngularAcceleration() const#
Returns the current angular acceleration of the bone.
Return value
Current angular acceleration of the bone.float getRadius() const#
Returns the current radius of the bone.
Return value
Current radius of the bone.VRBone getParent() const#
Returns the current parent of the bone.
Return value
Current parent of the bone.int getNumChildren() const#
Returns the current total number of children for the bone.
Return value
Current total number of children for the bone.VRBone getChild ( int i ) #
Returns the child hand bone by its index.Arguments
- int i - Child index.
Return value
Hand bone.void renderBasis ( ) #
Enables the visualizer for the basis of each hand bone. This option requires the bone visualizer to be enabled.void renderVelocity ( ) #
Enables the visualizer for the velocity vectors of each hand bone. This option requires the bone visualizer to be enabled.void renderVisualizer ( vec4 color ) #
Enables the bone visualizer. This option requires the visualizer mode to be enabled.Arguments
- vec4 color - Visualizer color.
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2025-04-08
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