AnimationObject Class
Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This class is used to manage animation objects via code.
AnimationObject Class
Members
int getType() const#
Returns the current type of the animation object.
Return value
Current animation object type.const char * getTypeName() const#
Returns the current name of the animation object's type.
Return value
Current animation object type name.getID() const#
Returns the current identifier of the animation object.
Return value
Current animation object identifier.void setName ( string name ) #
Sets a new name of the animation object.
Arguments
- string name - The animation object name.
const char * getName() const#
Returns the current name of the animation object.
Return value
Current animation object name.The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2023-11-29
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