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Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Console Migration

Changed Console Commands

UNIGINE 2.2.1 UNIGINE 2.3
render_shader_define Renamed to render_defines
render_reflection Renamed to render_reflection_dynamic
render_ssr_quality Renamed to render_ssr_resolution
render_surface_light_map Renamed to render_surface_lightmap
render_deferred_transparent Removed
render_manager_check_shaders Removed
render_bloom_simple Removed
render_exposure Removed
render_shadow_shafts_quality Removed
render_logarithmic_depth Removed

New Console Commands

Last update: 2017-07-03
Build: ()