Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

EngineEditor

EngineEditor Class

Members


void set(string function, Variable value)

Arguments

  • string function
  • Variable value

Variable get(string function)

Arguments

  • string function

Variable call(Variable function)

Arguments

  • Variable function

Variable call(Variable function, Variable arg0, Variable arg1, Variable arg2)

Arguments

  • Variable function
  • Variable arg0
  • Variable arg1
  • Variable arg2

Variable call(Variable function, Variable arg0, Variable arg1, Variable arg2, Variable arg3, Variable arg4, Variable arg5)

Arguments

  • Variable function
  • Variable arg0
  • Variable arg1
  • Variable arg2
  • Variable arg3
  • Variable arg4
  • Variable arg5

Variable call(Variable function, int id = [])

Arguments

  • Variable function
  • int id

Variable call(Variable function, Variable arg0, Variable arg1, Variable arg2, Variable arg3, Variable arg4)

Arguments

  • Variable function
  • Variable arg0
  • Variable arg1
  • Variable arg2
  • Variable arg3
  • Variable arg4

Variable call(Variable function, Variable arg0, Variable arg1)

Arguments

  • Variable function
  • Variable arg0
  • Variable arg1

Variable call(Variable function, Variable arg0)

Arguments

  • Variable function
  • Variable arg0

Variable call(Variable function, Variable arg0, Variable arg1, Variable arg2, Variable arg3)

Arguments

  • Variable function
  • Variable arg0
  • Variable arg1
  • Variable arg2
  • Variable arg3
Last update: 2017-07-03