Unigine::Unigine::ivec3 Struct
Header: | #include <UnigineMathLib.h> |
Vector of 3 integer components.
To use this structure, include the UnigineMathLib.h file.
ivec3 Class
Members
ivec3(const __m128i & v)
Arguments
- const __m128i & v
ivec3()
Default constructor that produces a zero vector.ivec3(const ivec3 & v)
Initialization by a vector.Arguments
- const ivec3 & v - The value of the vector.
ivec3(int x, int y, int z)
Initialization by scalars.Arguments
- int x - X component of the vector.
- int y - Y component of the vector.
- int z - Z component of the vector.
explicit ivec3(int v)
Initialization by a scalar: x=v, y=v, z=v.Arguments
- int v - The value of the vector.
explicit ivec3(const vec3 & v)
Initialization by a vector.Arguments
- const vec3 & v - The value of the vector.
explicit ivec3(const dvec3 & v)
Initialization by a vector of double components.Arguments
- const dvec3 & v - The value of the vector.
explicit ivec3(const int * v)
Initialization by a pointer to the vector.Arguments
- const int * v - Pointer to the vector.
void set(int x_, int y_, int z_)
Set vector.Arguments
- int x_ - X component of the vector.
- int y_ - Y component of the vector.
- int z_ - Z component of the vector.
void set(const int * val)
Set vector.Arguments
- const int * val - Pointer to the vector.
void set(const ivec3 & val)
Arguments
- const ivec3 & val
void set(int val)
Arguments
- int val
int * get()
Get a pointer to the vector.Return value
Pointer to the vector.const int * get() const
Get a constant pointer to the vector.Return value
Pointer to the vector.void get(int * val)
Arguments
- int * val
int length2()
__m128i operator __m128i()
const int * operator const int *()
const void * operator const void *()
int * operator int *()
void * operator void *()
ivec3 & operator*=(int val)
Scalar multiplication.Arguments
- int val - The value of the scalar.
Return value
The resulting vector.ivec3 & operator*=(const ivec3 & val)
Vector multiplication.Arguments
- const ivec3 & val - The value of the vector.
Return value
The resulting vector.ivec3 & operator+=(const ivec3 & val)
Vector addition.Arguments
- const ivec3 & val - The value of the vector.
Return value
The resulting vector.ivec3 operator-() const
Vector negation.Return value
The resulting vector.ivec3 & operator-=(const ivec3 & val)
Vector subtraction.Arguments
- const ivec3 & val - The value of the vector.
Return value
The resulting vector.ivec3 & operator/=(int val)
Scalar division.Arguments
- int val - The value of the scalar.
Return value
The resulting vector.ivec3 & operator/=(const ivec3 & val)
Vector division.Arguments
- const ivec3 & val - The value of the vector.
Return value
The resulting vector.ivec3 & operator<<=(int val)
Left bit shift.Arguments
- int val - The shift amount.
Return value
The resulting vector.ivec3 & operator=(const ivec3 & val)
Arguments
- const ivec3 & val
ivec3 & operator=(const __m128i & val)
Arguments
- const __m128i & val
ivec3 & operator>>=(int val)
Right bit shift.Arguments
- int val - The shift amount.
Return value
The resulting vector.int & operator[](int i)
Array access.Arguments
- int i - Array item index.
Return value
The array item.int operator[](int i) const
Constant array access.Arguments
- int i - Array item index.
Return value
The array item.__m128i sse()
void sse(const __m128i & val)
Arguments
- const __m128i & val
int ONE
int ZERO
Last update: 2017-07-03
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