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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

World Layer

A world layer is a world object that performs a background node loading, starting at the specified distance.

See also

  • WorldLayerclass to edit world layers via UnigineScript
  • The set of samples located in the data/samples/worlds/ directory:
    1. layer_00

Creating a World Layer

To create a world layer via UnigineEditor:

  1. On the Menu bar, choose Create -> World -> Layer

    Layer Creation
  2. In the file dialog window that opens, choose a node to be loaded and click Ok.

    A Path to the Node
  3. Place the node in the scene.

Editing a World Layer

In the Layer tab you can adjust the following parameters of the world layer:

A Layer tab

Bounding Box Parameters

A set of bounding box parameters:

Point A flag, indicating if the distance to the object is counted from the center of the bounding box (if disabled, the distance will be counted from its nearest edge).
Size The size of the layer's bounding box along the X, Y and Z axes, in units.
Offset The offset of the layer's bounding box along the X, Y and Z axes, in units.

Loading Parameters

Loading and clear distances:

Load distance The distance from the object's center or edge to the camera, starting at which the node is loaded, in units.
Clear distance The distance from the object's center or edge to the camera, starting at which the node is not loaded, in units.

Layer Parameters

Layer parameters:

Name The world layer .node file.
Group The priority group value. Greater priority means faster loading.
Weight The node weight value. Greater weight means faster loading inside the same priority group.

Node Editing and Preview

Editing and preview of nodes of WorldLayer:

Create Bake the edited nodes into one WorldLayer. The button is enabled only when the Expand button has been pressed.
Expand Unbake nodes of WorldLayer. This option is useful when you need to edit or reposition nodes of WorldLayer: they will appear in the nodes hierarchy list as child nodes of the WorldLayer node.
Notice
Do not forget to press Create to apply changes.
Last update: 2017-07-03
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