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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Game Framework Add-On

A Game Framework is a high-level system written in UnigineScript created for quick game development. Game Framework editor plugin is provided as an add-on.

For more information see the Game Framework section.

Launching Game Framework

To use the plugin, you should perform the following:

  • Install the Game Framework add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Enable the plugin in the Plugins window (Plugins -> Manage...). The Game Framework editor will be launched.
Last update: 2017-07-03
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