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EntityPool Class

The storage class for the entities.

The EntityPool class implementation can be found in the data/framework/game/level.h file.

EntityPool Class

Members


Entity getEntity(string type)

Checks if the entity is in the pool.

Arguments

  • string type - Entity type.

Return value

Entity if it is in the pool; otherwise NULL

void append(Entity entity)

Adds an entity to the pool.

Arguments

  • Entity entity - Entity to append.

void clear()

Clears an entity pool.

EntityPool(string name)

Constructor. Creates a new EntityPool class instance in the specified namespace.

Arguments

  • string name - Name of the namespace, which describes all of the entity classes.
Last update: 2017-07-03