This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::GeodeticPivot Class

Header:#include <UnigineGeodetics.h>
Inherits:Node

GeodeticPivot Class

Members


static GeodeticPivotPtr create()

GeodeticPivot constructor.

Ptr<GeodeticPivot> cast(const Ptr<Node> & node)

Arguments

  • const Ptr<Node> & node

setEllipsoid(const Ptr<Ellipsoid> & ellipsoid)

Arguments

  • const Ptr<Ellipsoid> & ellipsoid

getEllipsoid()

void setOrigin(const Math::dvec3 & origin)

Sets new origin for GeodeticPivot object.

Arguments

  • const Math::dvec3 & origin - Origin vector.

Math::dvec3 getOrigin()

Returns the origin of the GeodeticPivot object.

Return value

Origin vector.

void setOriginBasis(int basis)

Arguments

  • int basis

int getOriginBasis()

void setRegionHeight(float height)

Arguments

  • float height

float getRegionHeight()

void setRegionTexture(const Ptr<Texture> & texture)

Arguments

  • const Ptr<Texture> & texture

Ptr<Texture> getRegionTexture()

void setRegionTextureImage(const Ptr<Image> & image)

Arguments

  • const Ptr<Image> & image

int getRegionTextureImage(const Ptr<Image> & image)

Arguments

  • const Ptr<Image> & image

void setRegionTextureName(const char * name)

Arguments

  • const char * name

const char * getRegionTextureName()

void setRegionTextureResolution(int resolution)

Arguments

  • int resolution

int getRegionTextureResolution()

void setRegionWidth(float width)

Arguments

  • float width

float getRegionWidth()

int getStatus()

void clearTopology()

int loadRegionTexture(const char * name)

Arguments

  • const char * name

int saveRegionTexture(const char * name)

Arguments

  • const char * name

int type()

void updateTopology()


int ORIGIN_BASIS_ENU

int ORIGIN_BASIS_LOCAL

int ORIGIN_BASIS_NED

int STATUS_CURVED

int STATUS_FLAT

int STATUS_NEED_UPDATE

Last update: 2017-07-03
Build: ()