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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
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Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


A physical is an object inside of which there is an invisible force field affecting other objects.

Types of Physicals

There are 5 types of physicals:

  •   Physical Windis a cuboid shaped area that simulates the blowing wind inside of it.
  •   Physical Forceis a spherical object with a force applied to its center. It pulls physical objects and particles up to or away from the point or rotates them around.
  •   Physical Noiseis a cuboid shaped area that adds a distribution flow based on a volumetric noise texture.
  •   Physical Wateris cuboid shaped area that simulates a force field affecting water objects.
  •   Physical Triggeris an object firing callbacks when physical objects or non-physical colliders get inside or outside of it.
Last update: 2017-07-03
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