Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

C# API

This section contains information about the Unigine C# API.

The Unigine engine enables exporting the C# code to UnigineScript. You can export variables, UnigineScript containers, functions and set callbacks. However, you can't export your C# classes.

Notice
To work with C# API by using Mono on the Linux platform, the Mono should be installed this way.

See also

The C++ API description. Most functions and classes in the C# API have the same names and behavior as in the C++ API.

Last update: 2017-07-03