Programming
Fundamentals
Setting Up Development Environment
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Run-Time Classes

The following diagram represents the run-time classes interaction.

Run-Time Classes

Almost each class operates with objects, which are instances of the other class. Such relationships are represented on the diagram by using the lines with arrows pointing to the parent class of the object.

Articles in This Section

Last update: 2017-07-03