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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
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Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Interface Plugin

Interface plugin allows rendering widgets into external windows rather than rendering them in the main application window.

Interface plugin

If the Interface plugin is not enabled, you cannot move the editor panels and the other widgets outside the application window:

Interface plugin is not running

The Interface plugin does not support the fullscreen mode.

See Also

  • Functions available when the Interface plugin is loaded

Launching Interface Plugin

To use the plugin, specify the extern_plugin command line option on the start-up:

Shell commands
main_x86d -extern_plugin "Interface"

Also you can enable the Interface plugin by checking the Multi-window UNIGINE Editor GUI option when creating a new project via New Project Generator.

Last update: 2017-07-03
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