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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


This full-screen postprocess material represents an anti-aliasing filter applied to the viewport to avoid jagged lines on the edges of the objects and improve the appearance of rendered alpha-tested textures. Unlike the hardware-level anti-aliasing, it is much less costly, but more inaccurate as well. (See how to use postprocess materials).

With anti-aliasing postprocess   Without anti-aliasing postprocess
With anti-aliasing postprocess
Without anti-aliasing postprocess


GUI name XML name Description
Sample radius sample_radius Sampling radius:
  • The lower the value, the stronger anti-aliasing filtering is.
  • By the minimum value of 0, the image is blurred.
Last update: 2017-07-03
Build: ()