Programming
Fundamentals
Setting Up Development Environment
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Fields Class

Implements and describes field methods of the entity.

The Fields class implementation can be found in the data/framework/game/fields.h file.

Fields Class

Members


string getBaseName()

Returns a parent class name.

Return value

Parent class name.

string getClassName()

Returns a class name.

Return value

Class name.

Field getField(variable index)

Returns a class field by its index.

Arguments

  • variable index - Field number if index is an integer; field name if the index is a string.

Return value

Class field.

int getNumFields()

Returns the number of the class fields.

Return value

Number of class fields.

Fields(variable instance)

Constructor. Creates a Fields class instance.

Arguments

  • variable instance - A user class instance with fields methods or a user class name.
Last update: 2017-07-03