Content Creation
This section contains an overview of all types of assets required for a virtual world in order they appear in our suggested content pipeline. Each chapter covers one topic and consists of requirements, guidelines, and advice regarding that topic.
Articles in This Section
- Materials
- Hierarchy and Inheritance
- Material Library
- billboards_base
- billboards_cloud_base
- billboards_impostor_base
- decal_base
- grass_base
- grass_impostor_base
- gui_base
- mesh_base
- particles_base
- render_composite
- sky_base
- terrain_base
- volume_cloud_base
- volume_fog_base
- volume_light_base
- volume_omni_base
- volume_proj_base
- volume_shaft_base
- water_global_base
- Postprocess Materials
- Custom Materials
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)