This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WorldPortal Class

Header:#include <UnigineWorlds.h>
Inherits:Node

A portal is an opening between two adjacent sectors, through which one sector can be partially seen if looking from another.

WorldPortal Class

Members


static WorldPortalPtr create(float width, float height)

Constructor. Creates a new world portal with given dimensions.

Arguments

  • float width - Width of the new portal. If a negative value is provided, 0 will be used instead.
  • float height - Height of the new portal. If a negative value is provided, 0 will be used instead.

Ptr<WorldPortal> cast(const Ptr<Node> & node)

Arguments

  • const Ptr<Node> & node

float getHeight()

Returns the current height of the world portal.

Return value

Current height of the portal.

int getNumWorldSectors()

Returns the number of world sectors connected with the world portal.

Return value

Number of sectors.

void setSize(float width, float height)

Updates the current dimensions of the world portal.

Arguments

  • float width - World portal width. If a negative value is provided, 0 will be used instead.
  • float height - World portal height. If a negative value is provided, 0 will be used instead.

float getWidth()

Returns the current width of the world portal.

Return value

Current width of the portal.

Ptr<WorldSector> getWorldSector(int num)

Returns a specified world sector adjacent to the world portal.

Arguments

  • int num - Number of the sector in range from 0 to the total number of world sectors.

Return value

Specified sector.

int type()

Last update: 2017-07-03
Build: ()